By Marshall C. Yovits
This sequence provides insurance of recommendations in undefined, software program, desktop idea, layout and purposes, and is a discussion board for the specified research of those matters.
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Additional info for Advances in Computers, Vol. 38
When we did split up to write some sections separately, each of us read and criticized the other’s work. ) Luckily we both like the Beatles, Chinese food, and ice cream, so we had a common ground for programming examples. But when you see an example about Bill Frisell, you can be pretty sure it’s Matt’s writing, and when the example is about Dave Dee, Dozy, Beaky, Mick, and Tich, it’s probably Brian’s. xxxii Acknowledgments Simply Scheme Part I Introduction: Functions The purpose of these introductory pages before each part of the book is to call attention to a big idea that runs through all the work of several chapters.
How does Alonzo know what’s the argument to what? That’s what the grouping of subexpressions with parentheses is about. Since the plus expressions are inside the minus expression, the plus people have to give their results to the minus person. We’ve made it seem as if Bernie does his work before Cordelia does hers. In fact, the order of evaluation of the argument subexpressions is not specified in Scheme; different implementations may do it in different orders. In particular, Cordelia might do her work before Bernie, or they might even do their work at the same time, if we’re using a parallel processing computer.
Type them into your computer and try invoking them with different data. Again, don’t worry too much if something doesn’t work—it probably just means that you left out a parenthesis, or some such thing. While you’re going through these examples, see how much you can figure out for yourself about how they work. In particular, try guessing what the names of procedures, such as first and keep, mean. Some of them will probably be obvious, some of them harder. The point isn’t to see how smart you are, but to get you thinking about the kinds of things you want to be able to do in a computer program.
Advances in Computers, Vol. 38 by Marshall C. Yovits