Download PDF by Jin Li (auth.), Song Lin, Xiong Huang (eds.): Advanced Research on Computer Education, Simulation and

By Jin Li (auth.), Song Lin, Xiong Huang (eds.)

ISBN-10: 3642217826

ISBN-13: 9783642217821

This two-volume set (CCIS one hundred seventy five and CCIS 176) constitutes the refereed complaints of the overseas convention on machine schooling, Simulation and Modeling, CSEM 2011, held in Wuhan, China, in June 2011. The 148 revised complete papers awarded in either volumes have been rigorously reviewed and chosen from a lot of submissions. The papers disguise concerns reminiscent of multimedia and its program, robotization and automation, mechatronics, computing device schooling, smooth schooling study, regulate structures, info mining, wisdom administration, picture processing, verbal exchange software program, database expertise, synthetic intelligence, computational intelligence, simulation and modeling, agent established simulation, biomedical visualization, machine simulation & modeling, object-oriented simulation, internet and safeguard visualization, imaginative and prescient and visualization, coupling dynamic modeling thought, discretization procedure , and modeling technique research.

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Additional resources for Advanced Research on Computer Education, Simulation and Modeling: International Conference, CESM 2011, Wuhan, China, June 18-19, 2011. Proceedings, Part I

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Therefore, a probability interval based test was used with steps shown as following: Step1. Find a interval [p1,p2] to contain P% of the values from a normal distribution; Step2. Compute the inverse of the normal cumulative distribution function with parameters μi and ∑i at the corresponding probabilities: [ai,bi]=norminv ([p1,p2],μi,∑i); 30 H. Chen, J. Wang, and H. Yan Step3. Calculate the mixed delay time interval [a,b]: a= ∑ i=1 α i a i, b= ∑ i=1 αi b i ; m m Step4. 9]. Results from all four tests on these models are listed in Table 1.

When a player cuts all the edges surrounding a coin, he takes the coin and moves again. The player with the most coins wins the game. Strings-and-Coins is played on the dual graph of Dots-and-Boxes, which means the following: For any Dots-and-Boxes position, the corresponding Strings-and-Coins game is constructed by considering the boxes as coins, and the edges of the Dots-and-Boxes game as strings. It is seen that placing an edge in the Dots-and-Boxes position separates two boxes, so this has exactly the effect of cutting a string in the corresponding Strings-and-Coins position.

Dots-and-Boxes is a familiar paper and pencil game for two players, while Strings-and-Coins is a game invented by Elwin Berlekamp to generalize Dots-and-Coins to general graphs. In this paper we made a detailed analysis trying to talk about if the two games are equivalent and to discuss how to describe the Dots-and-Coins chessboard by generalizing Strings-and-Coins graphs. Because of the advantage of Stings-and-Coins that it can be played on any graph, it can simplify certain Dots-and-Boxes observations and is convenient to recognize the chain or cycle formed in the process of playing game, compared with other descriptions of board, this way is effective in improving the efficiency of programs.

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Advanced Research on Computer Education, Simulation and Modeling: International Conference, CESM 2011, Wuhan, China, June 18-19, 2011. Proceedings, Part I by Jin Li (auth.), Song Lin, Xiong Huang (eds.)

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